For over two years I have worked with a team of seasoned AAA devs (mostly former Activision/Call of Duty devs) on an experimental puzzle driven FPS game called Reset. As a Game Systems Specialist, I was responsible for both working with our creative director on various puzzle and event designs as well as scripting those behaviors. Additionally, I worked on the FPS character controller/animator for the player character as well as scripting the main enemy AI behavior and animation trees.
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